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, they were not swinging for defense. the argument is to really be successful in a new way to open the new possibility in your field whether it is science or some other field you have to have this failure and error. that is what makes me see in silicon valley that there is a tremendous willingness, almost embrace failure. if you are an entrepreneur and have not had one fails startup people will get you strangely. you are supposed to have tried it and missed because that means you're taking risks. venture capitalism is predicated than 90% of investments will be failures and the huge successes. one of the things governments have to be better at, i talk about it a little bit in "future perfect: the case of progress in a networked age," you have to have a sense of experimentation. when you experiment you get things wrong, go backwards or go down false leads and you built up the acceptance of failure as part of the problem. >> host: in "where good ideas come from: the natural history of innovation" you have seven ways of innovating. you call them adjacent possible liquid networks, serendipity,
's a centerpiece in in, everything is bad is good for you, which is defensive gaming which, if you listen to kind of conventional assessment of the state of kids today, this is a book, seeds of which started around 2000 which i wrote in 2004, 2005. there was just this default assumption, you hear pundits and people talking on television writing op-eds and would just say the kids today they're being dumbed down by these idiotic video games and they're complete waste of time and so on, so forth. here i was kind of generation that had grown up with games. i've never been a huge gamer i've always been interested in it. i had seen what happened in the history of games they had gone from pac-man and, you know, "space invaders" where, him pell little graphics moving a joystick back and forth to a game like" sim city", managing a entire met troll police and dealing with a city with thousands of different variables and setting your own goals and building hypothetical models in your head on how the system should work. that was such an incredible story of complex, increased complexity in the games. i knew t
Search Results 0 to 2 of about 3 (some duplicates have been removed)

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